During Christmas I had some more free time than usual, so I decided to experiment with my old Java Motion Detector from the previous post.
Therefore I created a small JOGL (Java OpenGL wrapper library) application that lets users control the rotation of Earth and Moon using motion detection.
You can check a video here:
Due to relatively high demand in the previous post, this time you can find the source code and download it as a .zip file from here.
The .zip file contains a folder Small Game. This folder is a Netbeans project, so you can open it directly using your Netbeans IDE.
*.java files can be found in the src directory.
Currently I have tested this application only in windows. I guess that for other platforms minor changes in the run settings of the Netbeans project should be made…
The libraries used are JOGL and JMF.
If you have any questions you can contact me by commenting on this post.
Recently I made a small testing program with Java and JMF with basic motion detecting capabilities…
All it does is to move its window according to the position of the user in space…
Although this application is only a test I thought it was quite enjoyable…
We created a blog about the Blender3D lessons in the T.E.I of Lamia. We have uploaded some training material such as video tutorials, based on what was shown in the lessons untill now.
Well I am currently only uploading the brochure we made for the lessons (about Blender 3D) we are organizing with a friend at the T.E.I of Lamia in Greece
For any questions you may have about the seminars you can contact me at greekblend@yahoo.gr
Recently I got inspired from a movie called Nausicaa of the valley of the wind (Studio Ghibli) and decided to recreate an Ohmu creature using Blender3d of course….
The model is still in a WIP state (there is some work left to be done…) but I was quite satisfied with the progress so I decided to make a small video about it….
When the model is finished a low poly version of it will be possibly used in the game project mentioned in the previous posts …
Recently we added alpha blending(or transparency) in our demo. So the water now is transparent. To demonstrate this new feature some new models were added to the demo. Instead of posting some screen shots again I’ve decided to upload a video this time since some people requested it.Small note: The song used in this video is called Pure Shores and is performed by a group called All saints. We have no copyright over this song however we used it only to demonstrate our demo…
As I said in my previous post, me and some of my friends are currently developing a small game engine.
With our current code we developed a small demo in order to see our progress
Here are 2 screen shots from that demo:
Although it’s not something special we hope you like it
The game engine we are developing is written in C++ with some parts of the code written in C.
What is more it uses OpenGL in combination with GLUT.
The 3d model formats we are using are .md2 and .obj.
Recently I and some friends started creating a game with the game engine we are developing in c++. I am involved with the 3d model design and graphics programming. The whole project is not going to be something rather complicated. It will be a small adventure game that graphically is going to look like games similar to Spyro the dragon. Here are some test renders from the main character (The character is not complete yet). The model is low poly and the format we are going to use to store it is .md2 (quake 2 model format). The character was inspired by the robot from the movie Iron Giant and was made with blender 3d.