We created a blog about the Blender3D lessons in the T.E.I of Lamia. We have uploaded some training material such as video tutorials, based on what was shown in the lessons untill now.
You can visit the blog at :

We created a blog about the Blender3D lessons in the T.E.I of Lamia. We have uploaded some training material such as video tutorials, based on what was shown in the lessons untill now.
You can visit the blog at :
Well I am currently only uploading the brochure we made for the lessons (about Blender 3D) we are organizing with a friend at the T.E.I of Lamia in Greece
For any questions you may have about the seminars you can contact me at greekblend@yahoo.gr
Facebook Event Page:
http://www.facebook.com/home.php?#/event.php?eid=165090566636&ref=mf
(Text in greek)

Recently I got inspired from a movie called Nausicaa of the valley of the wind (Studio Ghibli) and decided to recreate an Ohmu creature using Blender3d of course….
The model is still in a WIP state (there is some work left to be done…) but I was quite satisfied with the progress so I decided to make a small video about it….
When the model is finished a low poly version of it will be possibly used in the game project mentioned in the previous posts …
Comments and critics always welcome !!!!
Recently we added alpha blending(or transparency) in our demo. So the water now is transparent. To demonstrate this new feature some new models were added to the demo. Instead of posting some screen shots again I’ve decided to upload a video this time since some people requested it.Small note: The song used in this video is called Pure Shores and is performed by a group called All saints. We have no copyright over this song however we used it only to demonstrate our demo…
", posted with vodpod
As I said in my previous post, me and some of my friends are currently developing a small game engine.
With our current code we developed a small demo in order to see our progress
Here are 2 screen shots from that demo:
Although it’s not something special we hope you like it
The game engine we are developing is written in C++ with some parts of the code written in C.
What is more it uses OpenGL in combination with GLUT.
The 3d model formats we are using are .md2 and .obj.
Recently I and some friends started creating a game with the game engine we are developing in c++. I am involved with the 3d model design and graphics programming. The whole project is not going to be something rather complicated. It will be a small adventure game that graphically is going to look like games similar to Spyro the dragon. Here are some test renders from the main character (The character is not complete yet). The model is low poly and the format we are going to use to store it is .md2 (quake 2 model format). The character was inspired by the robot from the movie Iron Giant and was made with blender 3d.
Comments and critics welcome !!!
Recently I made two new pictures using blender
Hope you like them
Please post your comments and critics !!
Last wear i’ve been writing a series of tutorials for the greek version of the linux format magazine.
However a long time has passed since then. So the first tutorial is now freely available in the magazine’s website.
If you’re interested you can check it here…
Please remeber to post a comment after you’ve read it
Here I present you some of the pictures I have created using blender…
Comments are welcome…
Well sometime ago I created a small python script for blender which generates terrain models.
Although not the best script in this world you can find it and download it from here…
http://www.mediafire.com/?2zqnjetdizy
To make it work you have to load it in blender’s text editor
As regards usage, first you have to select whether you want to create cliffs or mountains and then fill the sliders with the values you want. Then you can either generate the terrain or save your settings as a text file for later use.
**Fixed broken link